# Visual Companion Guide

Browser-based visual brainstorming companion for showing mockups, diagrams, and options.

## When to Use

Decide per-question, not per-session. The test: **would the user understand this better by seeing it than reading it?**

**Use the browser** when the content itself is visual:

- **UI mockups** — wireframes, layouts, navigation structures, component designs
- **Architecture diagrams** — system components, data flow, relationship maps
- **Side-by-side visual comparisons** — comparing two layouts, two color schemes, two design directions
- **Design polish** — when the question is about look and feel, spacing, visual hierarchy
- **Spatial relationships** — state machines, flowcharts, entity relationships rendered as diagrams

**Use the terminal** when the content is text or tabular:

- **Requirements and scope questions** — "what does X mean?", "which features are in scope?"
- **Conceptual A/B/C choices** — picking between approaches described in words
- **Tradeoff lists** — pros/cons, comparison tables
- **Technical decisions** — API design, data modeling, architectural approach selection
- **Clarifying questions** — anything where the answer is words, not a visual preference

A question *about* a UI topic is not automatically a visual question. "What kind of wizard do you want?" is conceptual — use the terminal. "Which of these wizard layouts feels right?" is visual — use the browser.

## How It Works

The server watches a directory for HTML files and serves the newest one to the browser. You write HTML content, the user sees it in their browser and can click to select options. Selections are recorded to a `.events` file that you read on your next turn.

**Content fragments vs full documents:** If your HTML file starts with `<!DOCTYPE` or `<html`, the server serves it as-is (just injects the helper script). Otherwise, the server automatically wraps your content in the frame template — adding the header, CSS theme, selection indicator, and all interactive infrastructure. **Write content fragments by default.** Only write full documents when you need complete control over the page.

## Starting a Session

```bash
# Start server with persistence (mockups saved to project)
scripts/start-server.sh --project-dir /path/to/project

# Returns: {"type":"server-started","port":52341,"url":"http://localhost:52341",
#           "screen_dir":"/path/to/project/.superpowers/brainstorm/12345-1706000000"}
```

Save `screen_dir` from the response. Tell user to open the URL.

**Finding connection info:** The server writes its startup JSON to `$SCREEN_DIR/.server-info`. If you launched the server in the background and didn't capture stdout, read that file to get the URL and port. When using `--project-dir`, check `<project>/.superpowers/brainstorm/` for the session directory.

**Note:** Pass the project root as `--project-dir` so mockups persist in `.superpowers/brainstorm/` and survive server restarts. Without it, files go to `/tmp` and get cleaned up. Remind the user to add `.superpowers/` to `.gitignore` if it's not already there.

**Launching the server by platform:**

**Claude Code:**
```bash
# Default mode works — the script backgrounds the server itself
scripts/start-server.sh --project-dir /path/to/project
```

**Codex:**
```bash
# Codex reaps background processes. The script auto-detects CODEX_CI and
# switches to foreground mode. Run it normally — no extra flags needed.
scripts/start-server.sh --project-dir /path/to/project
```

**Gemini CLI:**
```bash
# Use --foreground and set is_background: true on your shell tool call
# so the process survives across turns
scripts/start-server.sh --project-dir /path/to/project --foreground
```

**Other environments:** The server must keep running in the background across conversation turns. If your environment reaps detached processes, use `--foreground` and launch the command with your platform's background execution mechanism.

If the URL is unreachable from your browser (common in remote/containerized setups), bind a non-loopback host:

```bash
scripts/start-server.sh \
  --project-dir /path/to/project \
  --host 0.0.0.0 \
  --url-host localhost
```

Use `--url-host` to control what hostname is printed in the returned URL JSON.

## The Loop

1. **Write HTML** to a new file in `screen_dir`:
   - Use semantic filenames: `platform.html`, `visual-style.html`, `layout.html`
   - **Never reuse filenames** — each screen gets a fresh file
   - Use Write tool — **never use cat/heredoc** (dumps noise into terminal)
   - Server automatically serves the newest file

2. **Tell user what to expect and end your turn:**
   - Remind them of the URL (every step, not just first)
   - Give a brief text summary of what's on screen (e.g., "Showing 3 layout options for the homepage")
   - Ask them to respond in the terminal: "Take a look and let me know what you think. Click to select an option if you'd like."

3. **On your next turn** — after the user responds in the terminal:
   - Read `$SCREEN_DIR/.events` if it exists — this contains the user's browser interactions (clicks, selections) as JSON lines
   - Merge with the user's terminal text to get the full picture
   - The terminal message is the primary feedback; `.events` provides structured interaction data

4. **Iterate or advance** — if feedback changes current screen, write a new file (e.g., `layout-v2.html`). Only move to the next question when the current step is validated.

5. **Unload when returning to terminal** — when the next step doesn't need the browser (e.g., a clarifying question, a tradeoff discussion), push a waiting screen to clear the stale content:

   ```html
   <!-- filename: waiting.html (or waiting-2.html, etc.) -->
   <div style="display:flex;align-items:center;justify-content:center;min-height:60vh">
     <p class="subtitle">Continuing in terminal...</p>
   </div>
   ```

   This prevents the user from staring at a resolved choice while the conversation has moved on. When the next visual question comes up, push a new content file as usual.

6. Repeat until done.

## Writing Content Fragments

Write just the content that goes inside the page. The server wraps it in the frame template automatically (header, theme CSS, selection indicator, and all interactive infrastructure).

**Minimal example:**

```html
<h2>Which layout works better?</h2>
<p class="subtitle">Consider readability and visual hierarchy</p>

<div class="options">
  <div class="option" data-choice="a" onclick="toggleSelect(this)">
    <div class="letter">A</div>
    <div class="content">
      <h3>Single Column</h3>
      <p>Clean, focused reading experience</p>
    </div>
  </div>
  <div class="option" data-choice="b" onclick="toggleSelect(this)">
    <div class="letter">B</div>
    <div class="content">
      <h3>Two Column</h3>
      <p>Sidebar navigation with main content</p>
    </div>
  </div>
</div>
```

That's it. No `<html>`, no CSS, no `<script>` tags needed. The server provides all of that.

## CSS Classes Available

The frame template provides these CSS classes for your content:

### Options (A/B/C choices)

```html
<div class="options">
  <div class="option" data-choice="a" onclick="toggleSelect(this)">
    <div class="letter">A</div>
    <div class="content">
      <h3>Title</h3>
      <p>Description</p>
    </div>
  </div>
</div>
```

**Multi-select:** Add `data-multiselect` to the container to let users select multiple options. Each click toggles the item. The indicator bar shows the count.

```html
<div class="options" data-multiselect>
  <!-- same option markup — users can select/deselect multiple -->
</div>
```

### Cards (visual designs)

```html
<div class="cards">
  <div class="card" data-choice="design1" onclick="toggleSelect(this)">
    <div class="card-image"><!-- mockup content --></div>
    <div class="card-body">
      <h3>Name</h3>
      <p>Description</p>
    </div>
  </div>
</div>
```

### Mockup container

```html
<div class="mockup">
  <div class="mockup-header">Preview: Dashboard Layout</div>
  <div class="mockup-body"><!-- your mockup HTML --></div>
</div>
```

### Split view (side-by-side)

```html
<div class="split">
  <div class="mockup"><!-- left --></div>
  <div class="mockup"><!-- right --></div>
</div>
```

### Pros/Cons

```html
<div class="pros-cons">
  <div class="pros"><h4>Pros</h4><ul><li>Benefit</li></ul></div>
  <div class="cons"><h4>Cons</h4><ul><li>Drawback</li></ul></div>
</div>
```

### Mock elements (wireframe building blocks)

```html
<div class="mock-nav">Logo | Home | About | Contact</div>
<div style="display: flex;">
  <div class="mock-sidebar">Navigation</div>
  <div class="mock-content">Main content area</div>
</div>
<button class="mock-button">Action Button</button>
<input class="mock-input" placeholder="Input field">
<div class="placeholder">Placeholder area</div>
```

### Typography and sections

- `h2` — page title
- `h3` — section heading
- `.subtitle` — secondary text below title
- `.section` — content block with bottom margin
- `.label` — small uppercase label text

## Browser Events Format

When the user clicks options in the browser, their interactions are recorded to `$SCREEN_DIR/.events` (one JSON object per line). The file is cleared automatically when you push a new screen.

```jsonl
{"type":"click","choice":"a","text":"Option A - Simple Layout","timestamp":1706000101}
{"type":"click","choice":"c","text":"Option C - Complex Grid","timestamp":1706000108}
{"type":"click","choice":"b","text":"Option B - Hybrid","timestamp":1706000115}
```

The full event stream shows the user's exploration path — they may click multiple options before settling. The last `choice` event is typically the final selection, but the pattern of clicks can reveal hesitation or preferences worth asking about.

If `.events` doesn't exist, the user didn't interact with the browser — use only their terminal text.

## Design Tips

- **Scale fidelity to the question** — wireframes for layout, polish for polish questions
- **Explain the question on each page** — "Which layout feels more professional?" not just "Pick one"
- **Iterate before advancing** — if feedback changes current screen, write a new version
- **2-4 options max** per screen
- **Use real content when it matters** — for a photography portfolio, use actual images (Unsplash). Placeholder content obscures design issues.
- **Keep mockups simple** — focus on layout and structure, not pixel-perfect design

## File Naming

- Use semantic names: `platform.html`, `visual-style.html`, `layout.html`
- Never reuse filenames — each screen must be a new file
- For iterations: append version suffix like `layout-v2.html`, `layout-v3.html`
- Server serves newest file by modification time

## Cleaning Up

```bash
scripts/stop-server.sh $SCREEN_DIR
```

If the session used `--project-dir`, mockup files persist in `.superpowers/brainstorm/` for later reference. Only `/tmp` sessions get deleted on stop.

## Reference

- Frame template (CSS reference): `scripts/frame-template.html`
- Helper script (client-side): `scripts/helper.js`
